Shazzret is a goblin who lives in or near the city dump, sorting through the piles of wreckage and gleefully welding things together, whether they should be or not. She loves trying to solve problems through application of her technology, although the results can sometimes be a little roundabout. Shazzret makes for a great NPC contact, as she can simultaneously be a quest-giver, quest-solver, and quest-complicator, sometimes all at once.
Shazzret just wants to be valued, and will happily work on projects for people or groups that respect her efforts. If they test something out for her, she'll happily try to make new things for them as requested. This can also be a reason for going on quests, to find the needed parts. She's especially excited by the presence of Warforged, and very much wants to rebuild them but better. This should make them quite nervous. Here are some examples of Shazzret's inventions, failed or otherwise: - A grappling hook that scrunches things it grabs onto, but is very unwieldy. - A reaching-stick that is three sticks welded together with a little grabby-arm at the end, but you have to get up close to turn the knob that makes the grabby hand work. - A metal arm that straps onto your body and holds a torch or lantern for you. The harness weighs about 50 pounds. - A portable wall which is just an actual door with a handle in the middle of it. In a pinch, it'll function as a shield, but it's bulky and heavy. - The 'better lantern' which doesn't work, with a series of lenses amplifying the brightness of a torch to function as a Sacred Flame effect but burning out after 1 round and needing an hour of maintenance to repair. - An electrified sword with a backpack powering it. Drawing and holding the sword means you take 1d3 electricity damage per round. Creatures hit with the sword take this damage as well. Also posted on Game Masters Stash on 4 June 2021. Comments are closed.
|
AuthorI'm Luke. He/him pronouns. Archives
May 2022
Categories
All
|