Sharpshooters are expert shots with any ranged weapon, concentrating and meditating on the movement of missiles. Their focus aids them in remaining undisturbed, and their mastery of ranged attacks is unparalleled.
Improved Ranged Critical From 3rd level, when you choose this archetype, your ranged weapon attacks at a range of 30 feet or more score a critical hit on a roll of 19 or 20. Precision Shot From 3rd level, you gain the ability to make a ranged attack that lands with great precision. As an action, make a ranged attack roll at a target that you can see within normal range. If this attack hits, the weapon’s base damage is increased by an additional 1d8 (for example, an arrow from a longbow normally inflicts 1d8 piercing, a precision shot would increase this to 2d8 piercing). From 11th level, this additional damage is increased to 2d8. Close Combat Shot From 3rd level, you no longer have disadvantage when making a ranged attack in close combat. You can use this feature a number of times equal to your Constitution bonus (minimum once). Any expended uses are regained when you finish a long rest. Escape the Horde From 7th level, opportunity attacks against you are made with disadvantage. Volley From 11th level, you can use your action to make a ranged attack against any number of creatures within 10 feet of a point that you can see within your weapon’s range. You must have ammunition for each target, as normal, and you make a separate attack roll for each target. Stand Against the Tide From 15th level, when a hostile creature misses you with a melee attack, you can use your reaction to force that creature to repeat the same attack against another creature (other than itself) of your choice. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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