Your innate magic is unlearned and incorporates various elements of form-shifting, allowing you to control your form to a great degree. Sorcerers from this bloodline might trace their lineage back to some kind of shapechanged creature in their heritage, whether a dragon, doppelganger, or perhaps even some kind of shapechanged spellcaster has tainted their blood.
Shapeshifter Resilience From 1st level, when you select this bloodline, your hit point maximum increases by 1, and increases by 1 again whenever you gain a level in this class. In addition, you can cause scales or thick hide to manifest briefly when you are about to be hit. When you aren't wearing armour, your AC equals 13 + your Dexterity modifier. Shapechange Starting at 1st level, your heritage somehow allows you to change your form over the course of 10 minutes (or as an action if you choose to spend 1 sorcery point), assuming the shape of various beasts that you have seen before. Once you have used this ability, you must finish a long rest before you can use it again. Your sorcerer level determines the beasts you can transform into, as shown on the Form Change table. From 1st level, for example, you can transform into any beast that has a challenge rating of 0 that doesn't have a flying or swimming speed. Form Change Table Level Max. CR Limitations Example 1st 0 No flying or swimming speed Cat 2nd 1/4 No flying or swimming speed Wolf 4th 1/2 No flying speed Crocodile 8th 1 - Giant eagle You can stay in beast shape a number of hours equal to your sorcerer level (round down, minimum of 1 hour). You then revert to your normal form unless you expend 1 sorcery point as a bonus action on your turn. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious drop to 0 hit points, or die. While you are transformed, the following rules apply:
Shapechanger Bonus Spells Your heritage allows you to access some spells innately. You gain the following spells at the sorcerer levels noted below, and they don't count against the number of spells you know. Level Spell 1st Expeditious retreat 3rd Alter self 5th Gaseous form 7th Polymorph 9th Seeming Shapeshifter Rejuvenation Starting at 6th level, when you cast a spell that affects yourself, you regain hit points equal to 1d6 + twice the spell's slot level. At the same time, you can spend 1 sorcery point to grant yourself resistance to bludgeoning, piercing, and slashing damage until the end of your next turn. Shapeshifter Combination From 14th level, you can add extra features when you shapechange, creating what some might call hideous abominations. When you shapechange, you can spend 2 sorcery points to add up to one of the following features to the beast's statistics. You may also spend 2 sorcery points to manifest one of these features to your own form for up to 1 hour as a bonus action. You can cease manifesting this feature as a bonus action on your turn.
Shifting Form From 18th level, you can add one feature from Shapeshifter Combination to your form whenever you use shapechange, and can also add one additional feature at the cost of 2 sorcery points. As a bonus action, you can manifest one feature from the list for up to 1 hour while you are in your normal form, and can also add one additional feature at the cost of 2 sorcery points. You can cease manifesting both features as a bonus action on your turn. Comments are closed.
|
AuthorI'm Luke. He/him pronouns. Archives
May 2022
Categories
All
|