A true wonder of spellcrafting, this wandering city is the home of the archmage Anshuk, and a sight to behold for any mortal.
Towering above the jungle ravines, this tremendous construct is mobile and constantly walks on its many limbs, resting only to take on supplies. Waterfalls stream from off its back, greenery and vines twine down its limbs,and the bustle of humanity peacefully make their livings on buildings established there. Only the archmage can control its movements, and it is rumoured that it can be roused in defence of those who live there, although this has not been tested. Floating above its head are a pair of obsidian monoliths. When Anshuk wishes to control the city, she strides to the very edge of the fountains and channels her power through the monoliths. Statistics: Shammisi is barely a city, with only a few thousand inhabitants. They are, however, very well off, and even the poor have their own homes, and do not struggle for food or water on any given day. Many of the inhabitants practise some small magic, and it makes their day-to-day living much easier. Overall, the city's governing principles have a Neutral Good alignment, and there are only a handful of dedicated guards. The city moves at the rate of about fifty miles per day at full speed, although if it is crossing particularly difficult terrain or taking its time, sometimes as slowly as ten miles per day. How you can use the Walking City in your game: - Travelling to the Walking City to seek aid from Anshuk is something of a quest in itself, as no-one is ever really sure where it will be at any given time. All that can be done is to travel to the region it inhabits, a few million square miles (about equivalent to the Amazon Rainforest), and send a signal fire to attempt to attract its attention. - As the archmage Anshuk is now reaching her third century, the citizens of Shammisi are beginning to wonder who will take up her mantle, and protect them at the end of her life. Anshuk is busy with her experiments, but may be interested in interviewing potential apprentices. - Adventurers who see word of some threat that might potentially endanger Shammisi and its inhabitants, like dragons or perhaps an appropriately sizeable army of Orcs, would be welcomed within Shammisi, and might have to assist with defending the city from these attackers. Also posted on Game Masters Stash on 24 March 2019. Comments are closed.
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