For our final (at least for now) #WestMarchesWednesday post, I'd like to talk about something I was reading about today: Session Omega. Similarly to Session Zero, this is something you should 'plan in' and factor into your game, to give your players a sense of 'closure' and success.
Keep track of what's gone on in each game, for your NPCs and towns (I can recommend our Session Record Sheet for that!), and have an 'end goal'- the defeat of Magister Acardolo, the turning back of the invading army, or the exploration of the entire map, for example. When that point is reached, you can make it a big knock-down drop-out fight or not, as you choose- and then it's time to turn over your ending slides. Let people know what happened to that cute couple back in the first town, and how things went with the crooked mayor gone. Tell them where that dragon that got away went and what it got up to, and how the invading army turns back with their tail between their legs, and then (this bit is important)- let your players tell you what their characters get up to. Give them a chance to tell the story for once, and help them along when they need it. If they go too big and declare themselves King of all Thedas, that might need reining in a little, but let them tell you where they go, and what they do. You can use all of this to set up their old characters as NPCs for your next campaign! This can take a little while, and if you can, you may want all your players in attendance (even if you're playing online) - this is your big finale, after all! Also posted on Game Masters Stash on 29 April 2020. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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