Saymon is an isolated and fabulous location, built into the edge of a chasm opened up into the depths of the sea. This is the home of the Genasi archmage Halraena and her family, a portal into the deep places of the elemental plane of water.
Halraena, daughter of the marid Setharzim, fought long and hard to gain her magical acclaim and power. She held off a Salamander invasion of a monastery with her ice spells, turned back the outer entity Vh'aggnu at the Bronze Gate with chutzpah and trickery alone, and broke the staff of the archmage Arlalenor when she upset the balance and needed to be stopped. It was then that she retired to a life of study, and sailed with her family to a place called the Edge of the World, a vast chasm roaring down into a hole in the sea. She compelled assistance from her father's people, and from an army of summoned earth elementals, and has established a gate to their plane in her home here. The portions of her city above the water level are luscious gardens with docking facilities, and a vast tower with a lighthouse than can be seen for scores of miles. Over the edge, the tower continues downwards, built into the side of the vast waterfall. The various galleries and levels are wondrous to behold, and hundreds of other inhabitants have come here to live since its founding. They live peaceful lives of artistry and study, and make friendly trade with Marids, merfolk, aquatic elves, and the like. How you can use the City over the Edge of the World in your game: - If your players need to find out something about water elementals or genies, or even esoteric knowledge about outer planar creatures in general, the archmage Halraena is a perfect source to seek out. Sailing to Saymon to seek her advice will likely require a gift of some kind- an antique teapot, some kind of unknown or rare magical gewgaw, or something else unique enough to take her fancy. - If your players have a sailing accident and would be wrecked, this makes a good location for them to awake, recovering from their injuries. They might have to do a few favours to pay for their healing, until a trade ship arrives that could take them home, or to their other destination. - If threatened by a horde of creatures that outnumber defenders, such as Sahuagin, the archmage Halraena might seek assistance from people dwelling on the mainland. Also posted on Game Masters Stash on 15 April 2019. Comments are closed.
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