Part 3 of the series converting Pathfinder's Kingmaker adventure path will cover the next three chapters of the game: The Lonely Barrow, the Forgotten Keep, the Isle of the Lizard King, and Troll Trouble (renamed to "B'rohg Bother").
The Lonely Barrow This ancient barrow at location F holds the tomb of a warrior who was betrayed by his lieutenant hundreds of years ago, and his raw hatred transformed him after his death into a rageful thinking zombie. The powerful warrior was interred with his own loyal guards, poisoned and buried with him, and has raged for years, breaking his prized weapon against the interior of his own tomb. Now, the tomb has been uncovered by seismic activity, and a chance has come for him to be free. The remains of the Lonely Warrior's iron breastplate and trappings could be recovered and reconditioned, with some work, and his broken sword (or other weapon, if you'd prefer to introduce something else) could also be the base for a powerful weapon for one of your PCs, as long as they work for it. The Forgotten Keep This ancient elven keep, located at area G, if from before the Cleansing Wars, and was abandoned in an age past. The archaic enchantments have long worn away, but the architecture and some of the installed traps have survived the test of time. It is now inabited by a trio of murderous creatures in some kind of supportive symbiosis: a horrid T'chowb, which psionically drains the mind from its victims; a Su-Monster making its home among the Assassin Vines climbing the walls; and a vile Baobhan Sith fey who titles herself the Dancing Lady. She preys upon living creatures, eating their flesh and drinking their blood. The treasure of the elven keep and the fey include the proceeds of several explorers who the creatures have murdered. The Isle of the Lizard King A small tribe of Ssurrans have made their home on an island in the silt flows at area N. Although sluggish in the winter season, they become lively and go raiding during the warmer weather. They will happily eat the flesh of the so-called "civilized" races but are also happy to eat other flesh instead, and their 'king', Vesket, worships a predatory Will-O-Wisp. The Ssurrans might be trading partners, or might become enemies, depending on the PCs' actions. B'rohg Bother The pyreen-princess Nyrissa recently spured on a gang of B'rohg in the southern Verdant Belt into terrorizing the locals and generally causing chaos in the region to further her own mysterious plans. Under the leadership of a violent warrior named Hargulka, the B'rohg have settled in an ancient Dwarven stronghold in the southwestern Narlmarches at about the same time this adventure begins; as it plays out, their attacks grow more and more numerous, leaving ripples of discord and terror in their wake. The B'rohg have a pair of Athasian Sloths as 'pets' kept on long leather ties, which they unleash on those challenging them. One of the B'rohg, Nagrundi, is a brute with strong telekinetic wild talents, while another, Kargadd, is an escaped Gladiator who wears a set of damaged chitin armour. Hargulka himself is a warrior who has fought his way across the wastes for many years. His fighting skills are impressive, and he does battle with a deadly greatclub studded with shards of razor-sharp obsidian. Also posted on Game Masters Stash on 23 October 2020. Comments are closed.
|
AuthorI'm Luke. He/him pronouns. Archives
May 2022
Categories
All
|