Continuing the ongoing Sorcerer-Kingmaker series, adapting Pathfinder's Kingmaker adventure path to the Dark Sun campaign world. This will be the first part of Book 2, adapting the Rivers Run Red module. 'Sands Stained Red' seems much more appropriately thematic, so I'm going to lean into that.
Picking up from Book 1: Stolen Lands, the PCs will just have cleared out the Verdant Belt of bandits, and hopefully made some allies. However, they'll be running into trouble set up by the mad Pyreen, Nyrissa, including a band of marauding B'rohg and other issues. At this stage, it may be appropriate to 'jump forward' a few months, as dwellings start to spring up around Oleg's Trading Post or further into the Verdant Belt, if it's safe enough. This adventure takes place over the course of about a year, so there should be some down-time in between adventuring out into the wilderness. Event 1- The Slain Townsfolk: The first time the PCs return from going out into the wilds, they discover that several townfolk have been slain, one at a time. A wild Tembo has been preying on the area, and the PCs have a chance to hunt it down, at great risk. Event 2 - The Rabble Rouser: The second time the PCs return from the wilderness, the discover a new threat in town. The charismatic speaker is a spy and agent provocateur sent by the City-State of Urik to undermine their rule over the area. He avoids immediate conflict, preferring just to stir people up against the rule of Tyr. This can increase the Unrest score for the area. Event 3 - The Cult of Cold Malice: The third time the PCs return from the wilderness, the local weather has started to turn against them, with destructive Tyr-storms lashing the area, although small in intensity. With investigation, they can discover that this is due to the influence of a small (but growing) cult of the domain of Cold Malice, who worship the element of Rain. These individuals carry small fulgurite charms, made when lightning fom a Tyr-storm has struck sand and formed a small glass shard. The PCs may have to interrogate or interview a number of civilians to find them, which may cause more Unrest to accumulate. Minor events: Siltford Founding: A pair of Dune Traders, Loy Rezbin and his wife Latricia, want to set up a new township as well, bordering on the silt flats in around the area where the PCs fought the juvenile Silt Horrors earlier (area U). They will front a substantial amount of the cost involved, and are willing to send a tithe on to the PCs for their help, making them useful. They'll found Siltford, which will be a part of the fourth adventure. B'rohg Sightings: Rumours of B'rohg marauders through the area spread, causing a slow panic to build. The PCs may have to stir up some Loyalty to combat the Unrest that builds. To be continued next week! Also posted on Game Masters Stash on 9 October 2020. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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