I’ve been lucky enough to be gifted Gloomhaven for Xmas, and have played 3-4 sessions of it. It’s very interesting in that it has level and character progression, but not much actual role-playing, *in the rules* (I’m an exception in that I tend to add role-playing components to everything, up to the Game of LIFE). However, it has a fantastic map, which you add elements to as you visit them, and build up your city which is tracked over 50+ sessions. It reminds me a little of the old AD&D Undermountain or Myth Drannor modules, in that it provides a place for you to adventure, and you’re just exploring and finding the things which the GM has pre-written. Honestly, I’d love to see a Fallout-based version, as I’ve been a massive fan since getting the demo in a PC PowerPlay magazine sampler CD in the 90s, but making this kind of sandbox is inherently difficult- it’s a lot of work to set up, and not all of it will pay off, unless your players are completionists. Have you had any great sandbox dungeons or campaigns? Any ideas you’d like to explore, or things you’ve always wanted to see in a game? Let me know about them! (Originally posted on Game Masters Stash 10 February 2018) Categories All Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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