This idea is something I've touched on before, but is usable for fantasy and modern games as well- using the ruins of what we know and love to set a story. Maps of modern cities are quite easy to get, and a Lonely Planet guide will tell you what points of interest to look out for. With a working knowledge of a city, you can turn it into a post-apocalypse paradise for your own use.
Key points to play up here are the ruined beauty of something that used to be grand- whether you're living in the cyclopean ruins of some abandoned Dwarven city towering overhead, or the tatters of elegant Elven architecture swinging lightly in the breeze, sparkles of frustrated magic buzzing back and forth, or the glass and concrete edificies that held thousands, now multi-level gang hideouts and half-collapsed deathtraps. It's an idea you can use to quickly build districts, and people know what kind of things they might find in a mall, an office building, or a hardware store. You can let your players do some work for you, without even knowing it. "Hey, we need some construction stuff- that hardware store back on 17th will have some, won't they?" "Sure it would!" Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
May 2022
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