I was asked recently about playing a campaign in a Dark Ages/Roman Britain style setting, which I’m totally choosing to believe was based on my post from a little while ago about the “Keep on the Borderlands” campaign model. Our reader asked if we had any resources to help out with building the campaign in more detail, like exploration maps, and maps of ruins, temples, and wilderness encounters. All of these are really useful details in working out how a game will work, and it functions as an example of the next step beyond writing a quick blurb and just running with it. So, here are the resources I shared with my dear reader: • a map of 400AD Britain, with 6 mile hexes (a horizon is usually 6 miles/10km or so away, making it ideal size for territory maps) - https://darkagebritannia.weebly.com/ I found this with a google search, and you can find random hex map generators all over the place. • a wilderness random map generator, which can specify a few details, such as whether a river runs through the map, and whether or not you want a grid - http://www.gozzys.com/wilderness-maps • a dungeon map generator (I’d tend to generate small dungeons rather than massive ones, but that’s up to individual taste a bit), from the same creator - http://www.gozzys.com/dungeon-maps • and some amazing pre-illustrated maps done by someone who’s put them up on the internet for use, the incredibly talented Djekspek on DeviantArt - https://www.deviantart.com/djekspek/gallery/?catpath=%2F&edit=0&q=Map (which includes the feature image for today’s post). This all means that, regardless of what role playing rule system is being used, there are many MANY resources we can all use for making our game that much easier. All the video game RPGs do it- have randomly generated maps for random encounters, so why shouldn’t you? Your players don’t even have to know that these were randomly generated! For all they know, you’re just a genius. And this can take HOURS of planning out of your week. If you know you’ve got some forest encounters coming up, generate a few maps, print them out, and just sketch them into a battle map, or whatever you use. It’ll look like you prepared! And that’s how the magic of being a GM works! If you have any further questions, whether specific or general, message me. If Idon’t have an answer straight away, I’ll likely be able to find some resources to help you with. (Originally posted on Game Masters Stash on 10 September 2018) Categories All Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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