For special circumstances, I like to try to do something fun for my players. Usually, they'll 'find' a magic item which benefits them particularly somehow, or a new spell, or something that bumps one of their clas abilities. In this case, I've just finished a season of the current campaign that I'm running, which leaves me in-between games. So tonight's going to be something fun, hearkening back to a campaign we played a few years ago, where my player's favourite character Svenn died.
So as part of tonight's game, the players will be taking on the roles of Svenn and his celestial warband, bringing trouble on behalf of his patron deity to the realms of evil. Svenn, a mighty-thewed Paladin, will have the brief chance to walk the mortal realms again, giving my player a chance to relive some old glories, and the party a chance to have fun with playing some really funky celestials, instead of traditional adventurers. How you can use this idea in your game: - As a one-shot, picking up for an old character can be a lot of fun. If they're retired to run a bar, defending it from some marauding barbarians or a group of con artists intent on fleecing them could be a great side night of entertainment. If they're deceased, giving them a romp through the underworld or the Heavens could be fun too. - You can use this technique to wrap up a campaign, or even to introduce one. You can play with some narrative that the players' characters wouldn't have, but might be useful for them at the end of the campaign, or wrap up some loose ends. Think of the opening episode of Game of Thrones- the Wildlings and deserters running through the forest, getting a glimpse of the White Walkers. Also posted on Game Masters Stash on 25 October 2019. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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