This spell ruptures the fabric of reality, causing it to shimmer outwards in a destructive wave before reasserting itself. This is available for Sorcerers, Warlocks, and Wizards. This is a powerful battlefield-controlling spell often used by Imperial Battlemages.
REALITY SHATTER 4th-level abjuration Casting Time: 1 action Range: 100 feet Components: S, M (a small mirror) Duration: Concentration, up to 3 rounds With an outward folding of fingers, you breach the skin of reality. Each creature in a 20-foot radius sphere centered on a point you choose within range must succeed on a Strength saving throw or be violently tossed up to 10 feet out of the spell's range, taking 3d6 bludgeoning damage and becoming Prone. In the second round of the spell, the spell's area is treated as difficult terrain and any creatures inside the area must make Strength saving throws or be forced up to 20 feet towards the centre of the area, taking 3d6 bludgeoning damage for every other creature in the area. In the third and final round of the spell, reality reasserts itself, and any creatures in the spell's area take 4d8 force damage and must make a Strength saving throw or be hurled up to 20 feet out of the spell's area and become Prone. If at any point you cease concentrating on the spell, no further effects apply. At Higher Levels: When you cast this spell using a spell slot of 5th level or above, the radius of the spell is increased by 5 feet per slot level above 4th. The damage at each level of the spell is increased by 1 additional die per 2 slot levels above 4th, for each round of the spell. Also posted on Game Masters Stash on 7 January 2021. Comments are closed.
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