In part two of my Raiding the Dungeon series, some more 'Dark Sun'd-up adventure briefs, stolen from the pages of Dungeon magazines:
- Assist a merchant to reclaim their stolen contract, allowing them to sell something at vast value. - Follow a murderer into an old ruin, and the secret caves below. - Hunt a monster which is preying on the slave pens of a city, devouring the slaves at night. The slaves are refusing to work, as they are not safe. - Assist the widow of a warlord in claiming her property, accompanying her to a meeting despite traps and ambushes laid for her. - Find an ancient fortress inhabited by beast-headed giants in the Sea of Silt, and stop a Defiler who is building a terrible obsidian spire designed to expand the range of her defiling by hundreds of miles. - Attend a family event, interrupted when someone is stolen away by a monstrous being. - Hunt a notorious outlaw into an old Dwarven city, filled with the ghosts of those who failed to defend it. - Free a kidnapped noble who is being held by a maddened psionicist. - Explore a waterhole that gleams with treasure, and leads to a cave system. - A Templar has siezed reign over a valley, and is stirring up trouble with a vicious undead creature to gain personal power. - Follow an animal companion who is trying to seek help for their druid master, imprisoned by escaped slaves turned bandits. - A puzzle- and athletics-filled competition is being held. Win glory for your city or people! - The PCs witness a confrontation between two powerul psions in the strets of the city, threatening bystanders and the peace. - On reaching a town on the shore of the Sea of Silt, the PCs witness bodies 'washing up', and are asked to investigate. A dastardly murder has been covered up, and a vengeful undead wants to put things right. - A lazy Defiler has conjured a powerful elemental spirit which has killed her, and is terrorizing the slums. - A band of Elven raiders has encouraged a beast to prey on a roadside stop-in. - An artifact is creating golem-grafted creatures to work in a volcanic mine, and has sent them to capture more people to experiment on. - A scheming noble has uncovered an old family manor in the wastes linking him to the Sorcerer-King. However it hides a secret shame that is dangerous to all nearby. - An old hunter demands help on his last hunt, chasing down a dangerous beast that has been maddened by Gith raiders. - A mischeivous elemental spirit tries to frighten away people who visit its oasis. - An elite band of thieves using psionic powers steals from the Sorcerer-King's palace while they are away. The PCs are conscripted to help by Templars who threaten their families. - A terrible prison far underground houses dangerous prisoners with terrible powers. - An ancient temple haunted by a vain undead creature also houses a band of half-giants led by a psionic chieftain. - A cave is inhabited by a creature petrifying those who venture within. - A tribe of lizardfolk has begun war against a town for stealing the water which they agreed to share. Recognize anything? Drop a line! Our next issue will be working on one of Pathfinder's adventure paths, experimenting with ideas on a cohesive narrative. Also posted on Game Masters Stash on 28 August 2020. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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