Having posted my big rant about Dark Sun only last week, I've been bubling over with some ideas- but I always get stuck on individual adventures. So I went raiding the Dungeon- specifically, my collection of back issues and other adventure modules on the shelf, looking to get just a very brief synopsis of each adventure to see how I could 'Dark Sun' it up.
See if you can recognize any specific adventures or issues! - Explore the tomb of the Lords of the Way, who are mummified psionicists. - Help to conquer a lush valley and defend your fort from cannibal halflings, and underminded by a powerful Defiler who wants the valley for his own use. - Explore an abandoned Blue Age ruin and stop a warlord awakening a life-shaped sword with powerful psionic enchantments. - Rescue a band of children stolen away by a tribe of Gith, and the Belgoi that wishes to use the children's life force to return to its home plane. - Free a dwarven town and copper mine from an elven elementalist, and his monstrous servants. - Save a frontier town afflicted by a fungal plague spreading from deep undergroundm in a city filled with horrid worm-folk. - Rescue a craftsman who has been siezed by a pair of Giants. - Resolve a conflict between warring druids who have attacked a fort on the wilderness frontier. - Explore a sand-choked ruin where an elven tribe has based itself to raid a trade route. - Infiltrate the lair of a group that are trying to call down a mighty Tyr-storm upon the area. - Follow a powerful ranger who claims to be one of a Sorcerer-Kings' children, in their attempt to infiltrate the palace and assassinate them. - Locate a skilled hunter who has gone missing, poisoned by his enemies in a distant valley. - Explore an old shrine with a monstrous attendant. I hope this gives you some ideas to spark from! I'll be back with more. Also posted on Game Masters Stash on 15 August 2020. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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