Prophetic Visions can be an interesting tool to play with, letting you set up and explicitly foreshadow specific events or encounters that you have planned later in the game. It's important not to overdo this, or foreshadow too much, but can be a really exciting interlude for in between adventures or a quick flash of portent.
You can use a prophetic vision to let a Player Character experience a flash of a foe's power, or know a way around some of their weaknesses. Alternately, you could use it to let them know that the villain will not succumb to one of their spells or attacks, letting them feel a sense of accomplishment when they change up the rules later to avoid this exact scenario. How you can use Prophetic Visions in your game: - Foes with telepathy, or the Dream spell or something similar, might use these to torment a Player Character with their supposed failure, seeing their kingdom in ruins, or their friends dead at their feet. It might just be a bluff, or it might be letting them know what they're in for if they go without backup. - A foe might be using this to lay a trap, and setting up expectation of what they'll be up against, when the reality will be completely different. - An ally or deity might be trying to warn the PCs, attempting to give them an edge in an encounter that might be unwinnable otherwise. Also posted on Game Masters Stash on 21 February 2020. Comments are closed.
|
AuthorI'm Luke. He/him pronouns. Archives
May 2022
Categories
All
|