This spell wraps targets in coruscating bands of rainbow-coloured energy. These restrain the target, but only cause magical effects if the targets struggle against their power.
Prismatic Strands 3rd-level evocation (Sorcerer, Wizard spell) Casting Time: 1 action Range: 100 feet Components: V, S Duration: Concentration, up to 1 minute With a gesture, you cause shimmering ribbons of prismatic energy to target a 10-foot radius area within range, enwrapping and entangling those within. The ribbons shift in colour as time passes, and each colour has a different effect. Each round, targets who begin their turn within the area may choose to struggle or submit to the spell. Those who struggle may make a Dexterity saving throw, and take a random effect from the list below. Targets who make a successful saving throw may move and act normally. Those who fail a saving throw, or who choose to submit, become Grappled. Targets who are already grappled become Restrained, instead. Targets who are restrained, become Incapacitated instead. For each target who fails a saving throw after struggling, roll a d8 to determine which colour affects them. A target who chooses to delay their action may roll twice and take the result they choose. 1. Red. The target takes 4d6 fire damage. 2. Orange. The target takes 4d6 acid damage. 3. Yellow. The target takes 4d6 lightning damage. 4. Green. The target takes 4d6 poison damage. 5. Blue. The target takes 4d6 cold damage. 6. Indigo. The target becomes restrained immediately. It must then take a Constitution saving throw at the end of each of its turns. If it successfully saves three times, this effect ends. If it fails its save three times, it turns to stone and is subjected to the petrified condition for 1 hour. The successes and failures don't need to be consecutive; keep track of both until the target collects three of a kind. 7. Violet. The target is blinded, 8. Transition between two colours. Roll twice more, rerolling any 8s. How you can use Prismatic Strands in your game: - This is designed to be a nonlethal spell for capturing enemies, but also allowing those who choose to struggle against it, a chance to break free (with some consequences). City guard, or a controlling archmage, might use this to capture upstart adventurers. - Player Characters can use this spell if they wish to restrict or hold enemies, offering them some different damaging effects, but with the opportunity to cause other interesting effects as well. Also posted on Game Masters Stash on 18 July 2020. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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