Some Warlocks, on understanding the nature of the universe, reach out to the vast nothingness and entropy and find something beyond it which offers them power. Their energies are wild and unpredictable, sometimes leading them into even more danger. The sheer force of their magical energy is undeniable, and their master, if one even exists, is an unknowable entity of sheer chaos. Some, however, find this distant patronage more appealing than that offered by some kind of fiendish overlord.
Wild Magic Surge Starting when you choose this patron at 1st level, your spellcasting can unleash surges of untamed magic. Immediately after you cast a warlock spell of 1st level or higher, you can choose to roll a d20, or the DM can have you roll a d20. If you roll a 1, roll on the Wild Magic Surge table to create a random magical effect. For this purpose, a roll of 99-100 restores up to three spell levels worth of expended spells slots. When you do roll for a wild magic surge, you may choose for the triggering spell to deal an additional 2d6 force damage to each target. Expanded Spell List The force of the primordial void lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. Spell level 1st: Colour spray, Tasha's hideous laughter Spell level 2nd: Darkness, moonbeam Spell level 3rd: Bestow curse, stinking cloud Spell level 4th: Evard's black tentacles, phantasmal killer Spell level 5th: Antilife shell, cloudkill Fate of the Void Starting at 6th level, you can vanish into icy blackness when someone tries to harm you. When you take damage, you can use your reaction to vanish into the Shadowfell, leaving a 5-foot area of darkness that blocks sight. Any creature that enters this darkness takes 2d10 cold damage. If the triggering attack was a melee attack, the attacker automatically takes this damage. You reappear anywhere within 30 feet at the start of your turn, and the area of darkness dissipates. Once you have used this feature, you can't use it again until you finish a short or long rest. One with the Void Starting at 10th level, your thoughts become unknowable, and those who attempt to beguile you find themselves slipping into the void themselves. Your thoughts cannot be read by telepathy or other means unless you allow it. You also have resistance to psychic damage, and whenever a creature deals psychic damage to you, that creature takes the same amount of damage that you do. Curse of Roiling Chaos Starting at 14th level, you can undo the laws of physics and reality that bind a creature together, transforming them forever into a horrific monstrosity. You can use your action to touch a creature, which must make a Constitution saving throw against your warlock spell save DC. The target takes 8d10 force damage on a failed save, or half as much damage on a successful one. If the creature is reduced to 0 hit points, it is transformed permanently into a Gibbering Mouther, which is under your control for up to 1 hour. Once you use this feature, you can't use it again until you finish a long rest. Also posted on Game Masters Stash on 30 July 2021.
ERIC
10/3/2023 07:48:16 pm
THAD LUCKINBILL FROM THE YOUNG AND THE RSTLESS FAVOURITE SHOW ZOEY 101
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THAD LUCKINBILL FROM THE YOUNG AND THE RESTLESS FAVOURITE SHOW ZOEY 101
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THAD LUCKINBILL FROM THE YOUNG AND THE RESTLESS FAVOURITE SHOW ZOEY 101
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THAD LUCKINBILL FROM THE YOUNG AND THE RESTLESS FAVOURITE SHOW ZOEY 101
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THAD LUCKINBILL THE YOUNG AND THE RESTLESS FAVOURITE SHOW ZOEY 101 Comments are closed.
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