Adventures in post-apocalyptic worlds can be a lot like adventures in a medieval fantasy- you can wander the earth, run into monsters and bandits, and towns in need of help. However, your seting is generally quite different, and societies are changed in the way that they react to things. Here are some quick adventure hooks which you can use for a post-apocalyptic setting, with a nod to the Fallout universe, which a friend of mine is using for running a game at the moment.
1. The Way- A couple has gone missing from their home where their adult children lived with them- their things are gone, and they seem to have just packed and left before dawn. They might have headed off to a local market some miles away, but no-one there has seen them, and some of their things are found at the side of the road, days later and leagues away. Have they fallen prey to bandits? Why would they have gone so far? 2. Crossroad Blues- A traveller urgently needs to reach another town to save the life of their friend, and time is running short. They have stopped at a crossroad, begging any passers-by for help. What is it that is so urgent about their journey? What is threatening their friend? 3. Stormy Weather- The weather conditions locally have worsened, and the moods of people locally are growing worse. People are growing short-tempered with one another, and even friends are grating on one another. Is it just the weather, or has something awful from Before been stirred up by the storms, mutating minds and bodies alike? 4. Red Sails In The Sunset- Raiders are travelling using some form of wind-powered land vessels, and spying their red sails on the horizon stirs fear in the heart of people. How is it that they're travelling so swiftly, and can anyone else use these devices? 5. In A Shanty In An Old Shanty Town- A young person is desperate to escape their family to reach their distant lover, who dwells in a very scrappy area of town. Their family wants them to stay safe and healthy, and is willing to pay money to strangers to shepherd them home, or at least keep them protected. 6. Summertime- The stinking heat of summer has brought wild beasts out of the wastes, looking for plentiful food sources. The living has been easy for a little while, and people's defenses have been lowered, and urgent action will be needed to protect a town, including a newborn which can't be quieted. 7. Thanks For The Memory- A memory-harvesting machine has been built, able to record and relive memories from people willing to undergo the procedure. The owner asks for help to find interesting individuals with memories that could be entertaining for others to relive- adventurers, rulers, entertainers. 8. Tumbling Tumbleweeds- A desolate area seems to be inhabited only by dust and tumbleweeds blowing in the wind. However, local rumour says that the vast fenced-off area contains a few old military robots, and some curious warehouses at its centre, but with miles of wasteland to cross, it may be too much danger to risk for the little possibility of reward. Also posted on Game Masters Stash on 15 June 2021. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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