The trouble is, a 30-foot pit trap just doesn't scare adventurers nowadays like it used to. 3d6 damage probably isn't enough to kill someone, and then the most scary part is the annoyance of remembering who has a rope or Levitate spell to get back out again. So how do we make them frightening again?
Draw on an old classic... Return of the freakin' Jedi. Sure, that pit trap might drop you down 30 feet to some sand, and if you want to (heh) throw 'em a bone, take 1d6 of damage off due to the soft landing. Then hit them with the smell of carrion and the jeers of some goblins watching through slits in the walls, as a enormous Otyugh comes out of a hole in the wall for them. The panic on other players' faces will be quite fun as they face a delay of a round or two to break in and join the fight... if those pesky goblins outside don't target them for interfering. And one player having to fight a creature solo won't enjoy that, at all! Also posted on Game Masters Stash on 25 November 2020. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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