In medieval history, traveling on pilgrimage was an important thing to do- it meant that you experienced other cultures, and were meant to reflect on the importance of where you were going, and what it meant to walk in the footsteps of those who had gone before you, whether Saints or religious figures. There would also be opportunity for others to meet you along the way, and they would often have an agenda of their own. 1d10 encounter table for pilgrimage locations: 1: Family bringing a sick child/ parent/ grandparent for blessing and curing. Might be desperate for aid, or just money. 2: Noble traveling with an entourage, making the pilgrimage for appearance’s sake. Or are they? 3: Scam artist pretending to be a cleric, promising blessings and spiritual aid in return for coin. 4: Actual cleric promising blessings and spiritual aid in return for coin. 5: Souvenir peddler, selling small models, scrolls with art, postcards, and “I ❤ Waterdeep” padded armour. 6: Local guide who knows all the scams, will escort people to the good spots and past all the tricksters, in exchange for coin. 7: Local gang member posing as a guide, will take coin and then lead you into trouble. 8: Preacher trying to convince others of their failed morality. 9: Preacher trying to tell people there’s something wrong with the site. Might be a cranky local about zoning laws, might have legitimate concerns about demons in the foundations. 10: Relic merchant, selling fingernail shavings of Saints, or links of the chain used to imprison Huloro, or bandages once worn by the Blessed Sufferer. (Originally posted on Game Masters Stash on 10 August 2018) Categories All Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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