Barbarians are masters of the physical world, and some find even the concept of magic abhorrent. This belief can sometimes be strong enough to challenge those who would wield magic against them.
Iron Will From 3rd level, when you choose this path, you may add your proficiency bonus to Intelligence, Wisdom, or Charisma saving throws against spells. Bonus Proficiency From 3rd level, you gain proficiency in one of the folowing sklls of your choice: Arcana, Intimidation, Investigation, or Insight. Pierce Protection From 6th level, your weapon attacks count as magical for the purposes of overcoming damage resistance and immunity to nonmagical attacks and damage. When your weapon attacks target a creature that can cast spells, they deal an additional 1d6 force damage. From 14th level, this increases to 2d6 force damage. Annul Magic From 10th level, your hatred of magic is so great that can actively cancel out a spell which affects you. As a reaction when you are targeted by a spell, you can spend 1 use of rage to Counterspell the effect. The effective level of the slot used is equal to your proficiency bonus, and uses your Strength modifier as your spellcasting modifier. Indomitable Will From 14th level, if you are under the effects of a spell or magical effect at the start of your turn, you may spend 1 use of rage to make a new saving throw. If this saving throw succeeds, it ends the effect immediately. Comments are closed.
|
AuthorI'm Luke. He/him pronouns. Archives
May 2022
Categories
All
|