Driven by fury, determination, and sheer willpower, those who follow the path of survival have endurance beyond imagining. In battle, they sustain wounds that would fell lesser beings, and grit their way through even mortal wounds. Some barbarian tribes inflict beatings on young warriors to teach them this path, but others learn it themselves through persisting through some tragedy or catastrophe.
Fierce Determination From 3rd level, when you adopt this path, your hit point maximum increases by +3, and increases by +1 each time you gain a level in this class. Implacable Rage From 3rd level, when you enter a rage, you gain the following advantages in addition to the standard benefits:
Strike First From 6th level, you have survived surprises and dangers that would have ended anyone else. You can give yourself a bonus to your Initiative rolls equal to your Wisdom modifier. At the start of your first turn of each combat combat, your walking speed increases by 10 feet, which lasts until the end of that turn. If you take the Attack action on that turn and hit a target, the target takes an additional 2d6 extra damage of the weapon's damage type. Indomitable Rage Beginning at 10th level, your fury allows you to power on through effects that would leave others incapacitated. While you are in a rage, you gain the following benefits in addition to the standard benefits:
Enduring Survivor At 14th level, you attain the pinnacle of resilience in battle. At the start of each of your turns if you have no more than half your hit points left, you regain hit points equal to 5 + your Constitution modifier. You don't gain this benefit if you have 0 hit points. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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