Some barbarians choose to remember those they have fought, and the damage they dealt, by the scars left on their own body. These barbarians pride themselves on their fortitude, their intimidating presence, and their bloody-minded drive to overcome. While some are mere death-bound slayers, others are gladiators or warriors empowered by their ability to overcome enemies, seeking tougher challenges to defend their people from.
Bonus Proficiencies When you select this path at 3rd level, you gain proficiency in Intimidation. Your proficiency bonus is doubled when making checks using this skill. Damage Threshold From 3rd level, when you choose this path, you gain a damage threshold equal to 4 x your barbarian level. Your damage threshold is triggered when if your current hit points are below this threshold at the start of your turn, or when you take this amount of damage or more from a single attack, and when triggered, stays active until the end of your next turn. When your damage threshold is triggered, you deal an additional 1d6 points of psychic damage on your melee weapon attacks. From 9th level, this damage is increased to 2d6 points, and from 16th level, this is increased to 3d6. Path of Glory From 6th level, your memories of past victories instil you with the arrogance to overcome mind-warping magics. You have advantage on saving throws against any effects that would make you charmed or frightened. If you are charmed or frightened when you enter your rage, you can immediately make another saving throw. Intimidating Presence Beginning at 10th level, you can use your action to frighten someone with your menacing presence. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be frightened of you until the end of your next turn. On subsequent turns, you can use your action to extend the duration of this effect on the frightened creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you. If the creature succeeds on its saving throw, you can't use this feature on that creature again for 24 hours. Battleworn Experience From 14th level, your skill in battle is hard-won but lends you strength. When your damage threshold is triggered, either at the start of your turn or when you take damage, you gain temporary hit points equal to your barbarian level. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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