Old Pamma is a staple of village life- she travels from town to town, peddling her potions and herbs.
Pamma is an aged human, well in her sixties, but keeps herself active and healthy. She dotes on the young and polite, and will often slip them a boiled sweet while their parents are busy. However, she runs a far darker trade than anyone ever expects or her. Pamma supplies a society of assassins with a vast variety of poisons and their remedies. She labors long and hard to craft these dangerous concoctions, and makes a comfortable living from it. Most of the money goes into supporting her own family, and her numerous grandchildren, but none of them have any clue of her real agend Statistics: Pamma is a 5th-level expert. She has no fighting ability whatsoever, and her physical scores are impressive for someone of her age, but still likely to be outclassed by a heroic character. However, her access to poisons is almost limitless, and her ability to craft rare, exotic, untraceable, and lethal solutions to any problem impresses even the society she works for, to the point that they have an unspoken agreement never to harm her. She is not above dosing prospective clients with one part of a combining poison, just as insurance. She is Lawful Evil in alignment, but not malignant- she mostly wants to continue her work and not be bothered. How you can use Pamma in your games: • Early on, Pamma can make for a useful and even mentoring NPC. She might ask the PCs to recover some rare herbal components which have double usage- paralytics to help control muscle spasm (or create paralyzing poisons), for example. • Having Pamma accused by suspicious villagers of poisoning someone, and the PCs needing to defend her, can make for an interesting moral quandary. Pamma certainly crafted the poisons used to kill someone, but she would never be so ham-handed in their usage, and she will deny any involvement. Proving the innocence of an old, trusted friend should pull at the heartstrings of any former mentees. • Finding a situation where Pamma needs to ‘come clean’ to the PCs due to trouble with the assassins’ guild could make for a fun reveal. When the PCs have finally reached a point where she doesn’t need to lie to them or defend herself any more might make her open up about a lot that’s been going on. (Originally posted on Game Masters Stash on 9 January 2019) Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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