Those who swear the Oath of Perfection are part of a highly exclusive Order, admitting only those truly worthy to be called 'excellent'. They are as renowned for their prowess as their pride (or arrogance), and although the sight of just one of these paragons has been enough to halt a war, the presence of a number almost invites an escalation of force. For this reason, and that of their respective egos, they generally travel alone. The Oath is one of truly giving their finest at all things.
When things seem chaotic and without control- this is when Oaths of Perfection are sworn, when champions of all things fine and beautiful emerge to drive back the ravening hordes. To these paladins, maintaining their own purity is the most important factor of all. These Laurel Knights, as they call themselves, are venerated champions and highly feted wherever they pass. They maintain their gear to absolute perfection, and are shamed to be seen wearing anything less than the finest. Tenets of Perfection The tenets of the Oath of Perfection vary by paladin, but all the tenets revolve around being a flawless inspiration. Paladins who uphold these tenets swear never to compromise in the face of mediocrity, so they are often lawful in alignment. The core principles of their tenets can be complex to follow. - Be the champion. Faced with a choice between inferiority and glory, I will always choose glory. I, and I alone, define my victory. I will not allow lessers to speak for me, nor to define how I win. - Never compromise. Even in the face of armageddon, I will not allow my own purity to be sullied. I regard failure as a personal failing, and will resolve to be better. - In all things, I will accomplish greatness. I will never give less than my utmost. - Be seen to do great things. I will ensure not only that I accomplish greatness, but also that others will see and be inspired by my deeds. Oath Spells Level: 3rd - Spells: Charm Person, True Strike Level: 5th - Spells: Aid, Enthrall Level: 9th - Spells: Beacon of Hope, Spirit Guardians Level: 13th - Spells: Dominate Beast, Stoneskin Level: 17th - Spells: Dominate Person, Seeming Channel Divinity When you take this oath at 3rd level, you gain the folowing two Channel Divinity options. Abjure Enemy: As an Oath of Vengeance paladin. Divine Skill. As an action, you can imbue yourself with positive energy. For 1 minute, your proficiency bonus is doubled for ability checks you make that use for one ability that you choose at the time that you use this feature. If you fall unconscious, the effect ends. Aura of the Unsullied By 7th level, your own confidence in your ability and purity helps you shrug off imperfections imposed upon you by others. You and other friendly creatures within 10 feet of you gain advantage on any effect that would change their mind or their form (such as charm, polymorph or petrification, but not damage). At 18th level, the range of this aura increases to 30 feet. Immaculate Starting at 15th level, when you are at maximum hit points, you have resistance to all damage types. Paragon Starting at 20th level, as an action, you transform for 1 minute into the most blindingly perfect version of yourself that you imagine. You have advantage on all die rolls, and have immunity to all conditions. In addition, at the start of each of your turns you regain 10 hit points. Once you use this ability, you can't use it again until you've finished a long rest. Also posted on Game Masters Stash on 4 December 2019. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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