For some, a mount is more than just a ride- it is a friend, it is freedom, it is life itself. For barbarians, the Path of the Outrider is a path of companionship and unrivalled speed.
Bonus Proficiency When you choose this archetype at 3rd level, you gain proficiency in one of the following skills of your choice: Acrobatics, Animal Handling, Intimidation, Performance, or Survival. Born to the Saddle Starting at 3rd level, your mastery as a rider becomes apparent. You have advantage on saving throws to avoid falling off your mount. If you fall off your mount and descend no more than 10 feet, you can land on your feet if you’re not incapacitated. Finally, mounting or dismounting a creature costs you only 5 feet of movement, rather than half your speed. Loyal Steed Starting at 3rd level, you can call a beast of up to CR ½ as your loyal steed. If you are riding this beast, you can spend a bonus action to make it attack or move on your initiative. Your loyal steed gains the benefits of your class abilities when you gain them: unarmoured defense, danger sense, fast movement, feral instinct, and brutal critical. If your loyal steed is dismissed or killed, you can train another one from a mundane animal in one day. Warding Maneuver At 6th level, you learn to fend off strikes directed at you, your mount, or other creatures nearby. If you or a creature you can see within 5 feet of you is hit by an attack, you can roll 1d8 as a reaction if you’re wielding a melee weapon or shield. Roll the die and add the number rolled to the target’s AC against that attack. If the attack still hits, the target has resistance against the attack’s damage. You can use this feature a number of times equal to your Constitution modifier (minimum of once), and you regain all expended uses of it when you finish a long rest. Stormclouds, Fire, and Steel At 10th level, your presence on the battlefield is a thing that terrifies enemies and inspires the desperate. As a bonus action on the first round of combat, you and up to ten other creatures of your choice within 60 feet gain advantage on attack rolls and saving throws until the start of your next turn. Ferocious Charger Starting at 14th level, you can run down your foes, whether you’re mounted or not. If you move at least 10 feet in a straight line before attacking a creature and you hit it with an attack, that target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + your Strength modifier) or be knocked prone. You can use this feature only once on each of your turns. Also posted on Game Masters Stash on 25 March 2021. Comments are closed.
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