Those who are granted foresight by the gods have special gifts to anticipate future events. Although their sight may not be clear, they can sometimes act on or communicate this foresight to others, and influence the outcome. Those with these gifts are called ‘oracles’.
Oracular Domain Spells You gain domain spells at the cleric levels listed below. Once you gain a domain spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you have a domain spell that doesn't appear on the cleric spell list, the spell is nonetheless a cleric spell for you. Cleric level 1st: Bless, Detect evil and good Cleric level 3rd: Augury, See invisibility Cleric level 5th: Beacon of hope, Clairvoyance Cleric level 7th: Divination, Guardian of faith Cleric level 9th: Commune, Mislead Bonus Proficiencies At 1st level, you gain proficiency with Insight and Perception skills. Your proficiency bonus is doubled for any ability check you make that uses either of those skills. Bonus Cantrip At 1st level, you learn the Guidance cantrip. Channel Divinity: Oracular Vision Starting at 2nd level, you can use your Channel Divinity to glimpse the future. When you use your oracular vision, roll two d20s and record the numbers rolled. You can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with one of these oracular vision rolls. You must choose to do so before the roll, and you can replace a roll in this way only once per turn. Each oracular vision roll can be used only once, and must be used within one hour. Any oracular vision rolls not used by the end of the hour are lost. Just as Planned Beginning at 6th level, casting divination spells comes so easily to you that it expends only a fraction of your spellcasting efforts. When you cast a divination spell of 2nd level or higher using a spell slot, you regain one expended spell slot. The slot you regain must be of a level lower than the spell you cast and can’t be higher than 5th level. Exact Strikes Beginning at 8th level, you gain the ability to place your blows in the precise spot they are most needed. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage, of the same type as the weapon’s base damage. When you reach 14th level, the extra damage increases to 2d8. Foresight From 17th level, any time you use your Oracular Vision, you gain the benefit of a Foresight spell on yourself for one hour. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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