Devout warriors in the service to the powers of chaos, those who swear to the Oath of the Eightfold Path are given strange powers. Although some who swear this oath seek to do good with the only powers available to them, most are blackhearted villains given over to utter depravity and fomenting Chaos in the world.
Tenets of the Eightfold Path A paladin who swears this oath serves many powers, and these tenets often place the paladin at odds with one another. Many choose to serve one master above others, but all pay service to each of their masters in turn.
Eightfold Path Spells You gain oath spells at the paladin levels indicated. Paladin level 3rd: Arms of Hadar, hex Paladin level 5th: Crown of madness, shatter Paladin level 9th: Bestow curse, hunger of Hadar Paladin level 13th: Blight, Evard's black tentacles Paladin level 17th: Destructive wave, planar binding Minor Mutation Any time you gain a minor mutation, roll 1d8. 1 - One of your fingers becomes a slimy tentacle, which retains grip strength but can bend in many directions. 2 - One of your eyes changes colour, or emits light light a candle (random colour). 3 - A patch of skin about the size of your hand, somewhere on your body, becomes suppurating and weeps, as if diseased. 4 - Your tongue becomes forked. 5 - Your breath smokes or hisses in the air. 6 - Your teeth become pointed. 7 - Any hair on your body changes colour or writhes as if alive. 8 - Additional non-functional but inconvenient mutation, GM's choice. Channel Divinity When you swear this oath at 3rd level, you gain the following two Channel Divinity options. Each time you Channel Divinity, you gain a minor mutation. When you complete a long rest, you can make a d20 roll. On a 10 or higher, you may lose one mutation of your choice. Dreadful Aspect. As an action, you channel the darkest emotions and focus them in a burst of magical menace. Each creature of your choice within 30 feet must make a Wisdom saving throw if it can see you. On a failed save, the creature is frightened of you for 1 minute. If a creature frightened by this effect ends its turn more than 30 feet away from you, it can attempt another Wisdom saving throw to end the effect on it. Utter Certainty. You are granted astounding and terrible secrets of the universe. When you make an attack roll or skill check, you can use your Channel Divinity to gain a +10 bonus to the roll. You can make this choice after you see the roll, but before the DM says whether the roll succeeds or fails. Killing Instinct Starting at 7th level, you and any allies within 10 feet have advantage on Initiative rolls. In addition, you and any allies within 10 feet who score a critical hit deal an additional +2d6 necrotic damage. Blessings of Chaos At 15th level, as a reaction when you are dropped to 0 hit points, you can instead drop to 1 hit point and gain one level of exhaustion. When you do so, you gain a major mutation that affects you permanently. When you use this ability, you cannot use this ability again until you have finished a long rest. Major Mutation When you gain a major mutation, roll 1d8. If you roll the same major mutation more than once, a different limb or area of the body is affected, or treat it as a roll of 8. 1 - One of your limbs becomes a tentacle, able to bear weight and grip light objects at your same Strength. It is flexible in multiple directions. 2 - Both eyes are replaced by inky blackness, or burning coal-like lights. 3 - Your skin begins rotting away and oozing pus, or becomes transparent, or your blood veins are visible as black tracks beneath the surface. 4 - Over the course of 24 hours, you bond with any clothing or armour you wear, and it gains an organic and horrifying appearance. If you don new armour or clothing, this replaces the existing appearance and bonds with you over the course of the next 24 hours. 5 - When you exhale, a small furnace flame or a plume of scented incense or a cloud of flies is breathed out. 6 - Your teeth elongate and your jaw lengthens into a snout. If you make a bite attack, it deals piercing damage equal to 1d4 + Strength modifier but is treated otherwise as an unarmed strike. 7 - Your hair is replaced with needle-like growths of quills or minuscule writhing serpents with tiny fangs or softly flickering flames of a random colour. 8 - Additional horrifying mutation, generally functional and hard to hide. A major mutation can be reversed with a Wish spell. Lord of Chaos At 20th level, you can become one with the forces of Chaos. Using your action, you undergo a transformation. For 1 hour, you gain the following benefits:
Also posted on Game Masters Stash on 14 October 2021. Comments are closed.
|
AuthorI'm Luke. He/him pronouns. Archives
May 2022
Categories
All
|