Some warriors swear binding oaths of service that pledge them to be the champion of a dragon, gaining the incredible might of their master in order to serve as their agent in the world. These draconic champions tend to hold similar morals to their oathsworn master, although they retain their own independence. Some are forced into servitude against their will, although most choose the path freely.
Draconic Champions must bear a token given by their master- a scale, fang, talon, or other part of their body. Tenets of the Oath of the Draconic Champion Although the terms tend to be different for each dragon, all hold to the same core tenets. - Courage: A draconic champion represents their master, and must not show cowardice, although preserving their own life is paramount. - Family: A draconic champion must shelter family, and protect the young of their master and others. - Guardianship: A draconic champion must defend their master above all else. - Might: A draconic champion must proce their prowess when called upon. - Respect: A draconic champion must show deference to true dragons, although they might be called upon to battle against the foes of their master. Oath Spells You gain oath spells at the paladin levels listed. Paladin level 3rd: Charm person, feather fall Paladin level 5th: Enlarge/reduce, enthrall Paladin level 9th: Counterspell, fly Paladin level 13th: Dominate beast, stoneskin Paladin level 17th: Dominate person, legend lore Elemental Affinity When you take this oath at 3rd level, you gain affinity for one type of energy from the following list: acid, cold, fire, lightning, or poison, based on the dragon to whom you have sworn your oath. Several of your class features will rely on this energy. Once chosen, this type cannot change, unless you swear an oath to a different type of dragon. Channel Divinity When you take this oath at 3rd level, you gain the following two Channel Divinity options. - Awe Foe. As an action, you present a sign of your oath and call upon your master's awesome presence, using your Channel Divinity. Choose one creature within 60 feet that you can see. That creature must make a Wisdom saving throw, unless it is immune to being frightened. Dragons have advantage on this saving throw, while humanoids have disadvantage on the saving throw. On a failed save, the creature is frightened for 1 minute. On a successful save, the creature is frightened until the start of the draconic champion's next turn. - Draconic Wrath. As an action, you can imbue one weapon that you are holding with elemental energy, using your Channel Divinity. For 1 minute, damage rolls with the weapon deal additional damage of your elemental affinity type equal to your Charisma modifier (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration. You can end the effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends. Aura of Elemental Resistance From 7th level, your training and the supernatural power with which you have been imbued ward you against elemental energy. You and friendly creatures within 10 feet have resistance to damage from your elemental affinity type. At 18th level, the range of this aura increases to 30 feet. Draconic Endurance Starting at 15th level, when you are reduced to 0 hit points and not killed outright, you can choose to drop to 1 hit point instead. Once you have used this ability, you can't use it again until you finish a long rest. Additionally, you suffer none of the drawbacks of old age, and you can't be aged magically. Dragon Champion At 20th level, you can assume the form of your dragon master, sprouting scaly skin and wings. Using your action, you undergo a transformation. For 1 minute, you gain the following benefits: - You are granted a flying speed of 60 feet. - You are immune to damage of the same type as your elemental affinity. - Your weapon attacks deal an additional 6 points of damage. Once you use this feature, you can't use it again until you finish a long rest. Also posted on Game Masters Stash on 3 August 2021. Comments are closed.
|
AuthorI'm Luke. He/him pronouns. Archives
May 2022
Categories
All
|