Murder, that most original of sins, is always a good starter for a game plot. It represents a break in the natural order, a severing of future potential, and usually a foul motive for such a crime. It usually leaves behind family and friends who wish redress or revenge for the crime, and usually needs investigation to discover the identity of the person who has done such a deed.
Murder might be personal, political, or professional, leaving you with lots of options for investigation. There may be a cover-up, hiding some of the evidence, or it may even have been staged as a murder to hide an accident or suicide. How you can use a murder in your game: - A friend, family member, acquaintance, or professional contact of one of your Player Characters could be murdered, giving them a personal stake in bringing the murderer to justice. - For an enclosed community (like a monastery, trading post, masked ball, noble household, diplomatic event, or military barracks), your PCs might be called in as an objective group to investigate. They might be the only ones trusted (or at least, equally distrusted) in an alien situation. - As an alternative, your PCs themselves might be framed for committing (or asked to commit) the murder of someone important themselves, either to cause their death, start (or finish) a war, or distract from something else happening at the time (a theft or kidnapping, perhaps). Also posted on Game Masters Stash on 4 July 2020. Comments are closed.
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