For a change, run a game where your players are the monsters. There are several one-shot adventures already written like this: Paizo’s Goblin Adventures, as well as the Reverse Dungeon from 2nd edition AD&D. This lets your players try out something new and fun, and play with some hilariously unbalanced and not-at-all fair creatures. Play as a party of barbarian Bugbears terrorizing a human farming village, or Drow rogues plotting intrigues on another Noble House, or a band of Giants hunting down the human who stole their magic beans and enchanted goose. Play as a Mind Flayer and their enslaved servants plotting the takeover of a surface city. It can make for a refreshing palette-cleanser between long-running campaigns, and give someone else a chance to GM, without putting stress on to have a deep plot going on. And you can then build on the events by including them in the next campaign, and your new characters will have to deal with the fallout of their villainous actions. (Originally posted on Game Masters Stash on 26 July 2018) Archives January 2019 Comments are closed.
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