Even the vilest of blackguards have to live in the world, and not every choice must be made to offend or oppress someone else. Sometimes they might offer comfort or protection to someone else, regardless of that person's alignment or faction, out of their own moral compass. A warlord might refuse to execute mothers and children, an evil priestess might spare young warriors her fury, a dragon might not eat merchants if they agree to spread word of its might and power. A blackguard might defend an urchin from attackers, in order to teach the urchin to stand up for themselves, or because they do not favour an uneven combat.
These moments can give you a way to introduce a future opponent without the 'crosshairs' of combat being present, or can show an unexpected side to a villain which your PCs do not have to combat themselves. You can even have them witness this event or hear of it from another ally, causing them to wonder what the deeper meaning could possibly be. Also posted on Game Masters Stash on 28 October 2020. Comments are closed.
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