This powerful bardic spell burns an individual's memory into the world, that all will remember them in a particular way.
Memoriam 7th-level enchantment (ritual, Bard spell) Casting Time: 10 minutes Range: Universal Components: V, S, M (a dead body) Duration: Permanent With this spell, you attempt to reshape the collective memory of the entire world, affecting all living beings and affecting how they recall another being who has died. The being's body is consumed with this spell, leaving them unable to be raised or resurrected. The spell applies against all living Dragons, Fey, Giants, and Humanoids alive in the world, causing them to remember the deceased in a particular way, if they remember the deceased at all. This can cause them to remember someone as a hero, a villain, or erase them from memory altogether. This can affect memories of up to one year ago, permanently altering their memories of the deceased and causing them to be remembered in a very different way. Its mind fills in the gaps in the details of your description. If the spellcasting ends before you have finished describing the modified memories, no memories are altered. Otherwise the modified memories take hold when the spellcasting ends. A modified memory doesn't necessarily affect how a creature behaves, particularly if the memory contradicts the actual behaviour of the deceased. This may cause some confusion, and if written history contradicts their new memories, they may find this challenging and confusing. A creature whose new memories come at odds with the actual history must make a Wisdom saving throw against the spell's saving throw. If it knew the deceased personally, it gains advantage on the saving throw. On a successful saving throw, they become Stunned for one round, and can then recall elements of the truth. Any dead (or undead) creatures are unaffected by this spell and do not have their memories modified. At Higher Levels: When you cast this spell using a spell slot of 7th level or higher, you can alter memories of the deceased of events that took place up to 10 years ago (7th level), 100 years ago (8th level), or an time in the past (9th level). How you can use Memoriam in your game: - This spell can be used to redeem the memory of a villain who has proven a streak of heroism at the last moment, making them able to be remembered more kindly. - This spell may have been cast before the campaign even began, meaning someone remembered as a villain may have been much more of a hero than they are remembered to be, or perhaps the reverse. - Undead creatures being immune to the spell may mean that their recalled memories are vastly different. This also applies to those who were dead at the casting of the spell, so anyone resurrected, raised, or reincarnated since may be confused by the varying accounts recalled. Also posted on Game Masters Stash on 23 September 2020. Comments are closed.
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