The Dragon Kings sourcebook, from the Dark Sun setting, featured some of the first 'epic-level' content for D&D, including transformational options for clerics, druids, and magic-users that turned them into completely different beings. While there are certainly some transforming options for these already (including several in the archives already), these don't really delve into epic options (which are admittedly also limited at the moment).
Here are a few options you could add to the list of Epic Boons (DMG, p231) to change up your game a little. Boon of Arboreal Transformation. Your type changes to Plant, and your hit point maximum increases by 10. Once per day, you can either use an action to cast Plant growth or cast it during your long rest as the 8-hour version. Boon of Dragon Transformation. Your type changes to Dragon, and you gain resistance to one energy type from the following list: Acid, cold, fire, lightning, or poison. In addition, you can use a breath weapon as a Dragonborn of an appropriate type. If you already have resistance to this energy type, you can gain immunity to this type of energy instead. Once you have used this immunity, you must finish a short rest before it can be used again. Boon of Elemental Transformation. Your type changes to Elemental, and you gain innate powers as a Ring of Elemental Command (one energy type of your choice). You regain 2 charges each day at dawn. Boon of the Avangion. Your type changes to Fey. You can use an action to cast Etherealness. Once you use this ability, you can't use it again until you finish a short rest. Boon of the Mind Lord. Your type changes to Aberration. You can use an action to cast Detect thoughts, and your thoughts can't be read by telepathy or other means unless you allow it. You also have resistance to psychic damage. Also posted on Game Masters Stash on 23 October 2021. Comments are closed.
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