This spell plagues its target with ghostly whispers to distract them and drive them insane.
Maddening Whispers 4th-level enchantment (Bard, Sorcerer, Warlock, Wizard) Casting Time: 1 action Range: 60 feet Components: V, S, M (a few droplets of mercury) Duration: Concentration, up to 1 minute One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or take 2d6 psychic damage and become charmed by you for the duration. While the target is charmed in this way, a chorus of incorporeal spirits appears, visible to the target only, whispering and laughing constantly. The charmed target takes 2d6 psychic damage per round. On the charmed target's turn, you can choose to make them use its action before moving to make a melee attack against a creature other than itself that you mentally choose. If you do choose to make them make an attack the target can make a Wisdom saving throw at the end of its turn. On a success, the spell ends. The target can act normally on its turn if you choose no creature or if none are within its reach. Also posted on Game Masters Stash on 24 April 2020. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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