This spell was invented to preserve the life of a young Queen, foully poisoned. When the spell is cast, up to a dozen willing targets can be selected, as well as a single recipient of the spell, who must be dying (at -1 or fewer hit points, or suffering from another condition which would lead to their imminent death). From then until the spell is willingly ended by all living targets, the fate of the targets is bound to the recipient. The recipient is sealed away in a crystalline structure that preserves them, slowing time to a fraction of its usual progress. Each day, one of the targets (randomly selected) loses 1 point of Constitution permanently, as their life force is sapped away to preserve the recipient. This loss is not recoverable by any means. While this spell is in effect, the recipient is immune to magic and any physical damage, being effectively preserved. However, this means that the spell can only be lifted when a cure or other means of saving the recipient is immediately nearby. This spell works best as the motivator for a quest, or the reason PCs might be trying to reach a goal. However, it has also been used on rare occasions when a villain is struck down, but able to be rescued, and stopping the villain’s henchmen from restoring them may be the next step. (Originally posted on Game Masters Stash on 23 November 2018) Categories All Comments are closed.
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