Lady Sophia leAnnsmyth is the third daughter of a minor noble house, and has found her calling curating a museum which houses fabulous artefacts and writing down their stories. She has a special use for adventurers who seem competent, though: returning the valuable artefacts held in her museum to the peoples and places who once owned them.
Lady Sophia is a composed, dignified young woman who grows very excited telling the various stories of the artefacts held in her museum. She knows each piece by heart, and will gladly tell anyone who is interested in their provenance, history, and the ethics of holding each one. But her real passion is in restoring these artefacts to the people they belonged to- descendants of the Elves who once forged that flute, the barbarian tribe that carved those memorials for their dead from logs, or even remains to those who would value them. She is firmly ethical, and has a strong belief that while people should be interested in the history and artefacts of the past, the objects themselves are not necessary to do so. Statistics: Lady Sophia is a 6th-level Lore Bard, whose expertise is in telling stories and writing these down for others. She has published several books detailing the history of objects. She is fiercely Lawful Good, and would not advocate anything illegal, unless it was more important to be kind. The museum in which she works, the Museum of Supernatural History, is cheap to enter (a coin donation, with gold encouraged for patrons who can afford it) and has quite a range of artefacts on display, from pots and various tools of different civilizations, to some famed magical items of history. How you can use Lady Sophia in your game: - As the attendant of a museum, Lady Sophia may be consulted for historical information relating to a query your Player Characters have. Her depth and breadth of knowledge could be invaluable- although she does not want to go adventuring herself, she knows a lot about the trade from speaking to adventurers and researching their stories. Her warning that the Risen Dagger Caste often laid spikes within pit traps marked with a lion might save someone's life, for example. - Anyone looking hard at the exhibits may notice that several of the items do not detect as being magical. If queried, Lady Sophia explains that the real items are safe, while these perfect replicas crafted by master mages are enough to explain the history with, without the dangers of exhibiting the actual items. If a theft of one of these items (an Eye of Vecna, for example) occurs, adventurers may be relieved to find out that the item will not function as advertised. Lady Sophia might want the replica recovered, however. For appearance's sake, if nothing else. - Trusted acquaintances might be entrusted to return one of the artefacts themselves. This is likely to be a dangerous affair, with foes who would like to take the object for themselves, and either getting into a dungeon to replace it, or getting to hostile people who don't understand why the PCs are carrying a totem stolen from their people decades ago. The reward for this will still be high, but Lady Sophia asks adventurers in her employ not to loot any of the rest of the dungeon, which may be a challenge. Also posted on Game Masters Stash on 24 January 2019. Comments are closed.
|
AuthorI'm Luke. He/him pronouns. Archives
May 2022
Categories
All
|