Some players love the nitty-gritty of combat, or character optimization.
Some, however, want to invest in the world you've put before them, and as you may have gathered, I'm firmly in favour of this behaviour. Letting players do some of their own building, whether that's starting an inn, taking over a ruined castle they've liberated from bandits, or establishing their own kingdom altogether, can really pay dividends in getting your players involved in the setting, caring about NPCs, and generally not being murder-hobos. It also means you can use this for following-on campaigns, and having new characters visit their old characters' inn or something can be a great callback moment. You can leave opportunities for your players to do this in all sorts of ways- giving them the ability to build stuff or take something over as they like. Also posted on Game Masters Stash on 29 August 2019. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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