Where there are laws, there are those who defy them, and where citizens live in fear of these lawbreakers, brave souls hunt them down. These are the justicars. They are fearless, relentless, and single-minded in pursuit of their prey.
Expanded Spell List You gain access to additional spells when you reach certain levels in this class, as listed below. Each spell counts as a ranger spell for you, but it doesn't count against the number of spells you know. Ranger level 3rd: Compelled duel, Hunter’s mark Ranger level 5th: Cordon of arrows, Locate object Ranger level 9th: Blinding smite, Fear Ranger level 13th: Locate creature, Grasping vine Ranger level 17th: Banishing smite, Geas Bring ‘Em Back At 3rd level, when you select this archetype, when you make a grapple attempt as part of an Attack action, you have advantage on the Strength (Athletics) check. You also learn the Spare the dying cantrip. Nonlethal Strike Also at 3rd level, when you attack with specific weapons which are less than lethal, you can cause strike your target for additional damage. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a club, quarterstaff, unarmed strike, whip, or improvised weapon, or another similar weapon, like a chain. You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll. The amount of extra damage increases to 2d6 at 11th level, and 3d6 at 15th level. If this attack drops an opponent to 0 hit points, they automatically become unconscious rather than die immediately, and this attack cannot cause massive damage. Relentless Pursuit By 7th level, your focus helps you close off a foe’s retreat. When you hit a creature with an opportunity attack, you can move up to half your speed immediately after the attack as part of the same reaction. This movement doesn’t provoke opportunity attacks. Extra Attack (2) From 11th level, when you take the Attack action in combat, you can attack three times. Stand Against the Tide From 15th level, when a hostile creature misses you with a melee attack, you can use your reaction to force that creature to repeat the same attack against another creature (other than itself) of your choice. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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