The enigmatic warrior known as "Sir Lauter" dresses in tailor-made armour in scarlet and jet-black, capering and mugging for the audience as he does battle. He seems to delight in his terrible appearance, and his impeccable performance is matched only by his awful rhymes and wordplay. Sir Lauter works as a high-end mercenary and assassin, famed for his open slaying of Lady Branfort during the Tournament of Ten Swords, and his single-handed defeat of the Seven Scarves bandit gang, walking into their den alone, and leaving without a scratch on his armour, only bloody corpses behind him. In combat, his moves are graceful and flowing, but he fights with no mercy and speaks only in rhyme while he fights.
SIR LAUTER Medium humanoid, neutral evil Armour Class: 18 (plate) Hit Points: 98 (15d8+30) Speed: 30 feet Str 14 (+2); Dex 19 (+4); Con 14 (+2); Int 12 (+1); Wis 13 (+1); Cha 19 (+4) Saving Throws Dexterity +8, Charisma +8 Skills Acrobatics +8, Athletics +6, Intimidation +8, Performance +12 Senses passive Perception 11 Languages Common, Elven, Infernal Challenge 9 (5,000 XP) Battlesong. In combat, Sir Lauter's constant rhyming words befuddle, confound, and undermine his opponents. The first time in each turn that an opponent is hit by Sir Lauter with a melee attack, they take an additional 10 (3d6) psychic damage. Mobility. When Sir Lauter has made a melee attack against an opponent, that opponent cannot make opportunity attacks against Sir Lauter for the rest of that turn, whether he hit or not. Spellcasting. Sir Lauter is a spellcaster. His spellcasting ability is Charisma spell save DC 16, +8 to hit with spell attacks). He can cast the following spells, as well as incidental bard spells when necessary. At-will: Blade ward, dissonant whispers, heroism, true strike. 1/day each: Dimension door, dominate person, greater invisibility, power word stun. ACTIONS Multiattack. Sir Lauter can make two longblade attacks. Battle Magic. When Sir Lauter uses his action to cast one of the spells above, he can make a longblade attack as a bonus action. Longblade. Melee weapon attack: +9 to hit, reach 5ft., one target. Hit: 10 (1d10+5) slashing damage. How you can use Sir Lauter in your games: - As an assassin, Sir Lauter is incredibly showy, and loves making an entrance, making a mess, and leaving a shocked audience behind. His trademark armour and style draw attention, but he usually vanishes without a trace. - Sir Lauter might take a short-term contract as a second-in-command or lieutenant to a more powerful foe. His style leaves him alienated from common troops, but they will most certainly follow his commands out of fear. - The PCs might run afoul of Sir Lauter during one of his attacks, and although he might win an initial battle, those who are able to pursue him might find him a different prospect when not on his terms. Also posted on Game Masters Stash on 28 July 2021. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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