An invisible blade is an assassin who can strike from hiding in plain sight, one who wears no armour and strikes with concealed weapons. Their skill is undeniable, and their reflexes are legendary, bringing them out of danger in a variety of situations.
Unfettered Defense At 3rd level, when you select this archetype, while you are not wearing any armour and holding only light weapons, your Armour Class equals 10 + twice your Dexterity modifier. You may not use a shield and still gain this feature. Invisible Blade At 3rd level, the base damage of any light melee weapon you use is increased by 1d4 (for example, a dagger normally inflicts 1d4 piercing, this would increase to 2d4 piercing). From 11th level, this additional damage is increased to 2d4, and from 17th level, the additional damage is increased to 3d4. Skirmisher At 3rd level, you are difficult to pin down during a fight. You can move up to half your speed as a reaction when an enemy ends its turn within 5 feet of you. This movement doesn’t provoke opportunity attacks. Bleeding Wound From 9th level, you can create wounds that continue bleeding, slowing pursuit or allowing you to seek out another foe quickly. Once per turn, when you hit a creature with an attack, you can wound the target. At the start of each of the wounded creature’s turns, it takes 1d4 necrotic damage for each time you’ve wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success. Ambush Master Starting at 13th level, you excel at leading ambushes and acting first in a fight. You have advantage on initiative rolls. In addition, the first creature you hit during the first round of a combat becomes easier for you and others to strike; attack rolls against that creature have advantage until the start of your next turn Master of the Blade From 17th level, your blinding speed and mastery of combat allows you to turn failure into success. If you miss with an attack roll, you can roll it again with advantage. Once you do so, you can’t use this feature until you have completed a short or long rest. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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