Inheriting items or gear from family members or previous characters has the chance to make someone more powerful than the other characters, but can be a fun way to acknowledge their heritage.
5th edition D&D has trinkets as a part of character generation, and giving out items without a functional use, such a locket, lucky feather, old holy book, or broken sword can be something that drives character decisions. Even a parent's battered old sword might be something a character will keep out of loyalty, good feeling, or faithfulness. Some options of things that a character might have which could be of personal value are listed below: Roll (d8) - Item 1- Parent's lucky coin purse, with a handful of silver. It feels like there's always enough for a warm meal, no matter how destitute you are. 2- A broken-off sword, which can function as a dagger in an emergency. It's still sharp, but badly-weighted. 3- A small copper locket, containing a tiny watercolour painting of the character's family. 4- A claw or tooth on a leather thong, either from the first prey that the character hunted, or the character's old pet. 5- An old diary from a parent or relative's adventuring days. If consulted in the last day or so, the character gains a +1 bonus on Knowledge (dungeoneering) checks. 6- A lucky coin or holy symbol. If held in the hand, a character gains a +1 bonus on a saving throw, once per day. 7- A well-crafted weapon, still in good condition. It functions just fine, and is sturdy and well-lasting. 8- A weathered leather backpack, with lots of pockets. It's not magical, but holds an extra 10 lb more than a regular backpack, and fits well. Also posted on Game Masters Stash on 31 August 2019. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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