Whether descended from Efreeti, or having power gifted to them by a Phoenix or similar creature, those sorcerers of the inferno bloodline have fire in their blood. Relentlessly energetic and often short-tempered, these sorcerers can manipulate energy in amazing ways.
Tongue of Fire From 1st level when you choose this bloodline, you can speak and understand Primordial language. In addition, you gain the Produce flame cantrip. Flame Wreath From 1st level, when you cast a spell of 1st level or higher, you are wreathed momentarily in flame, increasing your Armour Class 1 against the first attack roll that targets you, before the start of your next turn. From 6th level, your Armour Class is increased by 2, and from 14th level, your Armour Class is increased by 3. In addition, before this duration expires, any creature that hits you with a melee attack take fire damage equal to double the level of spell that you cast. Bonus Spells The fire magic burns in your blood, and you learn secrets not available to most sorcerers. At the sorcerer level indicated below, you learn one of the spells listed, which must be of a level you can cast. This spell does not count against your known spells. In addition, when you reach the listed levels, the appropriate spells are added to the list of sorcerer spells for you, and you can learn them with your allotment of known spells. Sorcerer level 1st: Burning hands, hellish rebuke Sorcerer level 3rd: Heat metal, scorching ray Sorcerer level 5th: Daylight, fireball Sorcerer level 7th: Fire shield, wall of fire Sorcerer level 9th: Circle of power, flame strike Blazing Blood From 6th level, as an action you can imbue yourself with the essence of flame for up to 1 hour. Your veins and eyes light up from within, and you shed light as a torch. While in this state, you gain resistance to fire damage and have advantage on initiative rolls. You can end the state as a bonus action. Once you've used this ability, you can't use it again until you finish a long rest, or unless you spend 3 sorcery points. Inferno Form From 14th level, you can transmute your own body into pure flame harmlessly. As an action, you can polymorph into a Fire Elemental for up to 1 hour. Once you've used this ability, you can't use it again until you finish a long rest, or unless you spend 5 sorcery points. Elemental Body From 18th level, your type changes to Elemental, and at the start of each of your turns if you aren't unconscious or incapacitated, you regain 5 hit points, up to one-half your maximum hit points. In addition, when you spend sorcery points to use a metamagic effect on a spell, you can also choose to change the damage type of the spell to fire, at no additional cost. Comments are closed.
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