This spell allows a paladin of the Knights Incandescent to soar upon wings of brilliant multicoloured light for a brief period.
Incandescent Wings Conjuration Level: Paladin 1 Components: V Casting Time: 1 free action Range: Personal Target: Self Duration: 1 round/level You surround yourself briefly with a shimmering corona of light which coalesces into a pair of wings, allowing you to take flight for a brief moment. You can fly at a speed of 40 feet per round (or 30 feet in medium or heavy armour, or if you carry a medium or heavy load). You can ascend at half speed and descend at double speed, and your maneuverability is good. Using this spell requires only as much concentration as walking, so you can attack or cast spells normally. You can charge but not run, and you cannot carry aloft more weight than your maximum load, plus any armour you wear. Should the spell duration expire while you are still aloft, the magic fails slowly. You float downward 60 feet per round for 1d6 rounds. If you reach the ground in that amount of time, you land safely. If not, you fall the rest of the distance, taking 1d6 points of damage per 10 feet of fall. Since dispelling a spell effectively ends it, you also descend in this way if the fly spell is dispelled, but not if it is negated by an antimagic field. Also posted on Game Masters Stash on 2 October 2019. Comments are closed.
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