After my last big campaign, I’m working on changing up the world and it’s rules. I’m a D&D 3.5 diehard, but I considered 5e, as the rules are a little more... elegant, I guess? However, I discussed it with the group, and we’ve decided to stick with 3.5, making some rules and modifications. I’m stealing some ideas from 4e, 5e, Pathfinder, and even earlier editions and other games completely. One thing I decided that I wanted to do was rewrite the class system entirely. Which also involved reworking how casting spells worked, how some feats worked, and a whole bunch of related stuff. So far, I’ve been getting distracted from it at every chance I get, but I’ve got five classes fully rewritten of the twelve I’m planning, and some good progress on another three. I’ve scrapped a lot of existing roles, trying to replace them with classes that are individually more interesting, and share a similar power curve and power balance. I’ve got a few things working with the magic system, making arcane and divine magic *cast* and *operate* very differently- I’ll be curious to see how that works on the table. Giving everyone similarly powerful abilities at exactly the same formula, rather than 3.5’s “ad hoc” approach to when people get particular powers, was one of my aims. I’ll probably run things past people here for some ideas and feedback as I go, you folks usually have some great feedback! So, hit me! What mechanics are cool functions have you seen in a game that you’d incorporate to D&D? What interesting things have you always wanted to see in a game but never really found a way of expressing? Give me some ideas to work with- maybe you can help me out of my rut, and I might be able to solve yours! (Originally posted on Game Masters Stash on 17 December 2018) Categories All Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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