Those who swear fealty to the domain of Honour keep to the highest of ideals. They serve a ceremonial role as keepers of knighthood, arbiters of lineage, and moral authorities. While they keep to these ideals, they are empowered to enforce these codes in society.
Domain Spells Cleric level 1st: Compelled duel, Detect evil and good Cleric level 3rd: Augury, Zone of truth Cleric level 5th: Heroism, Remove curse Cleric level 7th: Banishment, Death ward Cleric level 9th: Dispel evil and good, Hallow Bonus Proficiencies From 1st level, when you select this domain, you gain proficiency with heavy armour, one martial weapon of your choice, and with History. Voice of Honour You can invoke the power of honour to embolden an ally to act. If you cast a spell slot of 1st level or higher and target an ally with the spell, that ally can use their reaction immediately to make one weapon attack roll against a creature that you can see. If the spell targets more than one creature, you choose the ally who can make the attack. Channel Divinity: Aura of Integrity From 2nd level, you can use your Channel Divinity to unite your allies with powerful sincerity. As an action, you present your holy symbol and a glowing aura surrounds you. The sphere is centered around you, has a 30 foot radius, and is filled with a dim light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits: - You grant it temporary hit points equal to 1d6 + your cleric level. - You end one effect on it causing it to be charmed or frightened. Death Before Dishonour From 6th level, your principles allow you to push on, past hardship. When you fail a saving throw against a spell or ability that would make you suffer a condition, you can instead lose a number of hit points equal to 5 + double the spell's level, or 5 + the creature's Hit Dice, ending the condition (but not necessarily other effects of the ability) immediately. Once you have used this ability, you must finish a short or long rest before you can use it again. Potent Spellcasting From 8th level, you can add your Wisdom modifier to the damage you deal with any cleric cantrip. Unimpeachable Honour From 17th level, no attack rolls against you has advantage while you aren't incapacitated. In addition, you do not suffer disadvantage on any saving throw while you aren't incapacitated. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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