This 3rd-level defensive spell triggers on a mere reaction. A sorcerer or wizard can activate this spell, originally learned from a traveling charlatan. When cast, this spell counters a targeted spell of up to 4th level, turning it into a shower of copper coins, equal to [the countered spell’s level, squared] x 100. However, the effort of channeling so much rapid Transmutation and Abjuration combined harms the caster by 1d6 damage, +1 per level of the countered spell. The change is permanent, curiously, and the copper coins do not radiate any magic thereafter. Notably to most arcane scholars, this spell seems to break the accepted laws of magical transmutation- normally, magic transmutation like this isn’t possible. (Originally posted on Game Masters Stash on 17 July 2018) Categories All Comments are closed.
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