Knowing when to finish a story is probably just as important as knowing how to get one started. We're not even going to mention popular fantasy series which absolutely tanked in their last seasons, or cult-classics that got canned midway through their first series, but having a good ending can really make people remember a story well for a long time.
Wrapping up your threads and bringing things to a close usually gets you to a conclusive encounter. I'm a fan of going for an extra session afterwards, to be able to wrap it up, and give each of the (remaining?) characters a good farewell. In the intervening time, it's a good idea to contact each of your players and ask them what they see their character doing afterwards. They may not necessarily get away with everything, but you're down to narrative at this point, and it doesn't hurt to give them some license. This can be the part where your players assume their throne, ride off into the sunset, return to their family or fair maiden who has been faithfully waiting, or right the corruption t the heart of their church. Where players want to interact, let 'em! They're shaping the world for the next time you're back here, and if you've done your job right, they'll leave you some breadcrumbs to work with for next time, maybe remembering old threads even you had forgotten, or thinking up new ones to ask you about. Also posted on Game Masters Stash on 14 September 2019. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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