This tiny chapel, forgotten to maps or direction, marks the site of a God’s disappointment. Long ago, one of the Gods, no-one recalls who, was so deeply disappointed in one of his followers that he caused the site to be rendered invisible to all Gods. The site itself became abandoned and overgrown quickly. Although it has the usual levels of animal and plant life, sentient beings experience a profound unease when within the grounds of the chapel, as if things have suddenly become quiet. Within the chapel’s walls, there is effectively a dead magic zone affecting only divine magic. No divine spells can be cast or prepared within the area, or affect creatures within the area. Characters with divine abilities cannot use them at all. The entire area functions as if simultaneously under the effects of Protection from Chaos, Evil, Good, and Law. This extends so far that no effects created even by the Gods themselves can view or affect the old chapel, or those within it. While this oddity may be just a curious place to rest for the night, its location may be important later, and may be sought out by particular groups who wish to use the advantages it might have. Adventure Hooks: • A blaspheming hermit has taken up residence here, and he is known to hurl abuse at any servant of the Gods who passes, entirely safe from their wrath (except if they go and beat him to death) • A small cult of Ur-Priests, who practice proactive atheism, seek to take the spot for their blasphemous rituals. • When pursued by the vengeful servants of an evil deity, the PCs will need to find a place to stash their loved ones for a time, and then defend it when an overwhelming assault comes. (Originally posted on Game Masters Stash on 18 December 2018) Categories All Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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